A fantasy metroidvania in which the main character Perla meets a deer and encounters a more peaceful world in a dream. To live in the deer’s world she needs to find runes and gain their abilities by exploring and revisiting previous parts of the dungeon.

The source code is available on GitHub: https://github.com/IsjaslawEisenstadt/PerlaKnight

Made by:

Isjaslaw Eisenstadt
Monika Krebel
Tobias Lohmüller
David Mohren
Minh Truong

Assets used:

Sprites:

Code:

Sounds:

Tools:

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
Authorprogrammersdigest
GenrePlatformer
Made withGodot, Aseprite
Tags2D, Dark Fantasy, Fast-Paced, Metroidvania, Mystery, Open World, Pixel Art, upgrades
Average sessionA few minutes
InputsKeyboard, Mouse, Gamepad (any)

Download

Download
perlaknight-windows.zip 22 MB
Version 91 Dec 20, 2021
Download
perlaknight-linux.zip 22 MB
Version 91 Dec 20, 2021
Download
perlaknight-mac.zip 35 MB
Version 91 Dec 20, 2021

Comments

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wll, a good game, even though actually hitting these way too jumpy enemies is kind of hard. and almost all the time I had zero idea where I was going cause you always entered new rooms so making a mental map wasnt exactly working for me.
well I followed some arrows or sometimes didnt, and it worked out in the end :-)

might have also missed a bunch of stuff in the power up arrays since I happened to meet the end flag deer before I had explored everything :-/

Despite the handful of soft locks due to being able to reach locations and not having the power ups to be able to proceed or back track , and the loss of power ups on reload (which didn't happen every time) this one was a really neat metroidvania.

I did manage to finish it.

  • The presentation overall was really good quality
  • Engaging story
  • Very responsive controls
  • A map would be a great addition as the dungeon didn't have a lot of visual variation.
  • The ability to revisit the interlude levels that you go to after gaining a power up would be nice . There were health power ups I missed. Either that or the option to not be forcefully transported back to the dungeon after having the last exchange with the deer.


Overall, really fun and a nice challenge.

This is gorgeous, and the controls are pleasantly responsive (which is often a problem with metroidvanias).  But...I think I got myself stuck?  There's a blue pennant, and to the left are some spikes; above me are platforms I can't reach; and back to the right are a few pounding device things, and also some platforms I can't reach?  Maybe I wasn't supposed to get down here without picking up some powerups?  (But here I am.)  Am I missing something?

(2 edits)

I am in the exact same place.   And this is the second time I ended up here.

Edit - Went a different route and got the double jump.

Then got the dash ability.

And then... on reload both power ups are no longer working and the only route available ended up leading to that initial one that you posted that you cannot get past without the power ups.

I guess I'll check it out when the bugs have been addressed. Lots of potential!