PerlaKnight
A fantasy metroidvania in which the main character Perla meets a deer and encounters a more peaceful world in a dream. To live in the deer’s world she needs to find runes and gain their abilities by exploring and revisiting previous parts of the dungeon.
The source code is available on GitHub: https://github.com/IsjaslawEisenstadt/PerlaKnight
Made by:
Isjaslaw Eisenstadt
Monika Krebel
Tobias Lohmüller
David Mohren
Minh Truong
Assets used:
Sprites:
- Perla: https://clembod.itch.io/warrior-free-animation-set
- HP heart: https://gft123456er.itch.io/hp-heart
- Runes: https://wilfryed.itch.io/magical-potions-items-tileset
- Meat club: https://henrysoftware.itch.io/pixel-food
- GUI: https://mounirtohami.itch.io/pixel-art-gui-elements
- Gamepad icons: https://greatdocbrown.itch.io/gamepad-ui
- Keyboard icons: https://hyohnoo.itch.io/keyboard-controller-keys
- Save icon: https://hugo4it.itch.io/nice-pack
- General font: https://arcade.itch.io/heartbit
- Title font: https://www.1001fonts.com/bitmgothic-font.html
Code:
- Godot LDtk map importer: https://github.com/lrgilbert/godot-LDtk-import
- Tree wind shader: https://godotshaders.com/shader/2d-wind-sway/
Sounds:
- Environment, attack and misc sounds: https://www.nexusmods.com/skyrim/mods/54387
- Environment and Ambience: https://www.nexusmods.com/oblivion/mods/45214
- Ambience: https://www.nexusmods.com/morrowind/mods/48255
- Dash swoosh: https://freesound.org/people/vacuumfan7072/sounds/264591/
Tools:
- Game engine: https://godotengine.org/
- Pixel art: https://www.aseprite.org/
- Level editor: https://ldtk.io/
- Crate destruction animation: https://codemanu.itch.io/juicefx
- Gradient generator: https://yanorax.itch.io/easing-gradient-generator
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.3 out of 5 stars (4 total ratings) |
Author | programmersdigest |
Genre | Platformer |
Made with | Godot, Aseprite |
Tags | 2D, Dark Fantasy, Fast-Paced, Metroidvania, Mystery, Open World, Pixel Art, upgrades |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Gamepad (any) |
Comments
Log in with itch.io to leave a comment.
wll, a good game, even though actually hitting these way too jumpy enemies is kind of hard. and almost all the time I had zero idea where I was going cause you always entered new rooms so making a mental map wasnt exactly working for me.
well I followed some arrows or sometimes didnt, and it worked out in the end :-)
might have also missed a bunch of stuff in the power up arrays since I happened to meet the end flag deer before I had explored everything :-/
Despite the handful of soft locks due to being able to reach locations and not having the power ups to be able to proceed or back track , and the loss of power ups on reload (which didn't happen every time) this one was a really neat metroidvania.
I did manage to finish it.
Overall, really fun and a nice challenge.
This is gorgeous, and the controls are pleasantly responsive (which is often a problem with metroidvanias). But...I think I got myself stuck? There's a blue pennant, and to the left are some spikes; above me are platforms I can't reach; and back to the right are a few pounding device things, and also some platforms I can't reach? Maybe I wasn't supposed to get down here without picking up some powerups? (But here I am.) Am I missing something?
I am in the exact same place. And this is the second time I ended up here.
Edit - Went a different route and got the double jump.
Then got the dash ability.
And then... on reload both power ups are no longer working and the only route available ended up leading to that initial one that you posted that you cannot get past without the power ups.
I guess I'll check it out when the bugs have been addressed. Lots of potential!